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The Mighty Cannon is a 4-star handgun.
Description[]
A handgun alchemized from the shell of a tortodrone. While wielding it, you can feel the unstable energies within just waiting to be unleashed.
Acquisition[]
This item can be crafted at the Mysterious Alchemy Machine. The player does not need to obtain and learn a recipe for this item.
Recipe[]
The alchemy cost for this 4-star item is 2,500 crowns. Below are the materials needed to make the Mighty Cannon.
Name | Amount |
File:Crafting-Blue Shard.png Blue Shard | 10 |
Ancient Shell | 10 |
File:Crafting-Scrap Metal.png Scrap Metal | 3 |
File:Crafting-Gel Core.png Gel Core | 2 |
File:Crafting-Rocky Core.png Rocky Core | 1 |
Elite Orb of Alchemy | 3 |
Stoic Buster (Level 5+) |
Note: When crafting using a bound item as a precursor, the upgraded item will also be bound.
Alchemy Path[]
Mighty Cannon's alchemy path | ||||||||||||||||||||||||
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Combat[]
Basic Attack[]
A 2-shot handgun that lunges forward and releases a bullet with each lunge. The first bullet causes slight knock-back while the second bullet causes moderate knock-back.
Charge Attack[]
Launches a barrage of six crystals into the sky, landing in a vicinity around three to four tiles ahead of the original charge location or if a monster is in front of your charge location. Once the crystals are lodged into the ground, they will continually damage any monsters coming in contact with them until the crystals decay.
- Note: While the crystals are lodged into the ground, they act as a nearly impassable wall for monsters.
Damage[]
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Mighty Cannon's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Lunge | 13 - 14 | 16 - 19 | 31 - 33 | 34 - 35 | 50 - 63 | 68 - 67 |
Bullet | 19 - 20 | 23 - 26 | 48 - 46 | 47 - 49 | 72 - 94 | 98 - 92 |
Charge Impact | 18 - 20 | 26 - 29 | 61 - 62 | 63 | 102 - 145 | 159 - 152 |
Charge Lodged | 12 - 15 | 18 - 20 | 36 - 38 | 40 - 42 | 63 - 85 | 94 - 92 |
Notes[]
The charge attack (depending on the gun's damage type of course) is effective against Mecha Knight and Almirian Crusader monsters. These enemies are highly likely to be struck by the barrage when it actually hits because their shields decay by the time the crystals land.